5.4 KiB
title, date, categories, excerpt, header, gallery
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STM32 Gaming Keypad | 2018-07-17 | projects | A fun little keypad mostly used to make sure I don't break my keyboard with how much gaming I do. |
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Written 8-28-19
Since I recently found out about the STM32 Blue Pill board, I saw it as the perfect opportunity to dive right into learning ARM. The STM32 Blue Pill board costs only about $2 on eBay and boasts a number of advantages over standard Arduino boards. The one thing I was always interested in was building a gaming keypad. Of course, I could’ve just used an Arduino Leonardo or a Teensy, but then I wouldn’t really be learning anything and it’d cost more.
After doing some research, I came across this website which was invaluable in getting started with using the STM32 as a HID device. The gist is you send reports that contain your input data in the format specified by your device descriptor. With the basics down, I got to designing the keypad.
Hardware
During the school year, I found out that Arrow was selling Cherry MX switches for $0.22 each. I immediately snatched up 25 Cherry MX Greens for myself. Unfortunately, they’ve since gone way up in price, at least for small quantities.
First, I used EasyEDA to design a board that could hold all the switches. Since I just needed a plate to add rigidity and hold switches in place, I didn’t add any traces.
{% include figure image_path="/assets/img/2018/stm32keypad-pcb.jpg" %}
Then I launched Fusion 360 and modeled a case for the board.
{% include figure image_path="/assets/img/2018/stm32keypad-cad.jpg" %}
Next I looked into making keycaps. Due to the tight spacing I used to fit 24 switches onto the limited size of my FR4, it wasn’t compatible with standard keycaps. Trying some caps on Thingiverse, I found one that had a good fit and was relatively easy to bring into Fusion 360 and modify.
{% include figure image_path="/assets/img/2018/stm32keypad-cap.jpg" %}
After making the PCB using my hybrid mill etch method and printing out the parts, I got to assembly. It was a bit hard cramming all the wires in, but I eventually did it and hot glued everything down.
{% include gallery %}
Software
After finishing the hardware, I got onto writing the code. I started by making a device descriptor that could send two different reports, one for mouse commands and one for keyboard commands. The computer distinguishes these two reports using a report id. I used this tool to help out.
{% highlight C %} 0x05, 0x01, // Usage Page (Generic Desktop Ctrls) 0x09, 0x06, // Usage (Keyboard) 0xA1, 0x01, // Collection (Application) 0x85, 0x02, // Report ID (2) 0x05, 0x07, // Usage Page (Kbrd/Keypad) 0x75, 0x01, // Report Size (1) 0x95, 0x08, // Report Count (8) 0x19, 0xE0, // Usage Minimum (0xE0) 0x29, 0xE7, // Usage Maximum (0xE7) 0x15, 0x00, // Logical Minimum (0) 0x25, 0x01, // Logical Maximum (1) 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position) 0x95, 0x06, // Report Count (6) 0x75, 0x08, // Report Size (8) 0x15, 0x00, // Logical Minimum (0) 0x25, 0x65, // Logical Maximum (101) 0x05, 0x07, // Usage Page (Kbrd/Keypad) 0x19, 0x00, // Usage Minimum (0x00) 0x29, 0x65, // Usage Maximum (0x65) 0x81, 0x00, // Input (Data,Array,Abs,No Wrap,Linear,Preferred State,No Null Position) 0xC0, // End Collection
0x05, 0x01, // Usage Page (Generic Desktop Ctrls) 0x09, 0x02, // Usage (Mouse) 0xA1, 0x01, // Collection (Application) 0x85, 0x01, // Report ID(1) 0x09, 0x01, // Usage (Pointer) 0xA1, 0x00, // Collection (Physical) 0x05, 0x09, // Usage Page (Button) 0x19, 0x01, // Usage Minimum (0x01) 0x29, 0x03, // Usage Maximum (0x03) 0x15, 0x00, // Logical Minimum (0) 0x25, 0x01, // Logical Maximum (1) 0x95, 0x03, // Report Count (3) 0x75, 0x01, // Report Size (1) 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position) 0x95, 0x01, // Report Count (1) 0x75, 0x05, // Report Size (5) 0x81, 0x01, // Input (Const,Array,Abs,No Wrap,Linear,Preferred State,No Null Position) 0x05, 0x01, // Usage Page (Generic Desktop Ctrls) 0x09, 0x30, // Usage (X) 0x09, 0x31, // Usage (Y) 0x09, 0x38, // Usage (Wheel) 0x15, 0x81, // Logical Minimum (-127) 0x25, 0x7F, // Logical Maximum (127) 0x75, 0x08, // Report Size (8) 0x95, 0x03, // Report Count (3) 0x81, 0x06, // Input (Data,Var,Rel,No Wrap,Linear,Preferred State,No Null Position) 0xC0, // End Collection 0xC0, // End Collection */ // 95 bytes {% endhighlight %}
After that I wrote the structs for the reports and the code to handle each switch’s keypress. Here’s my code. I don’t like the large, repetitive switch case statement, but it’s what I came up with at the time and is pretty user friendly. It’s currently setup to play Destiny 2.